Thursday, July 6, 2017

Graphics Upgrade

Today I upgraded the graphics of the GIMP image which I use as a combat map for D&D. Instead of the previous colored dots, I made blobby little avatars to represent the characters, and I drew depictions of all the weapons used by the current party and their hirelings, including dagger, shortsword, longsword, greatsword, bow, mace, and quarterstaff. I gave weapons to the characters whose weapon choices I know off the top of my head.

I also drew a hex-border with a blue and orange gradient. This is the casting indicator, to show that a character is casting a spell. That way, when someone announces they are casting, I can just flip the indicator's GIMP layer from hidden to shown. When they're done I hide it again.

Finally, I used a clock emoji to design myself a large, colorful, in-your-face "stunned" indicator. The drop shadow and flat color help it stand out.

Here's an example picture. Note that I haven't completed the hex numbering just yet, as it gets a bit tedious. I'll have it done in time for Saturday's game session.


Hireling mercenaries Oswald and Aymar; illusionist Arvak (shown stunned) and mage Valyria; and avatars for characters who will be made by new players in Saturday's game.

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